Published On: Thu, May 16th, 2019

Total War: Three Kingdoms review – love is a battlefield

Total War: Three Kingdoms review – love is a battlefield

I don’t think I’ve hated a videogame character more than Yuan Shao in Total War: Three Kingdoms. Half-Life 2’s Wallace Breen may have been arrogant; Far Cry 3’s Vaas Montenegro may have subjected me to cumulative hours of indulgent monologues. But neither of them, nor their PC gaming antagonist contemporaries, had the temerity to try to vassalise me every ten turns for hundreds of years.

My war with Yuan Shao has proven to be one of the more memorable Total War moments I’ve enjoyed in recent years. This newest title, breaking rank from both Creative Assembly’s historic Total War games and its mighty Warhammer cash cow, brings issues along with innovations, but its capacity for involving and engrossing campaigns remains very much intact.

Perhaps the most urgent information to impart is that this isn’t Dynasty Warriors Does Total War. Creative Assembly has been fairly transparent about its desire to coax in a greater Asian market share with the Three Kingdoms setting, but that doesn’t mean generals ride around slaughtering thousands of units like they did in their PS2 salad days. To that end, there are two distinct modes, Romance and Records, which affect each general’s overall ability and behaviour on the battlefield.

RELATED LINKS: Total War: Three Kingdoms release date, Total War: Three Kingdoms preview, Total War: Three Kingdoms faction abilities

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Total War: Three Kingdoms review – love is a battlefield